So i am curious, is it safe to say that i am a Halo fan? I mean who is not? If they say they are not, they are lying!
Stats:
Games Played - 4,531
Kills - 62,368
Rank - 39 (yea, what i gold barred it!)
Number of Perfections - 8 (total)
Those are my online Halo 3 stats... Now i admit i did not play ODST as much as i should have, only because Bad Company 2 and Borderlands took my attention span.
Now with Reach out, Halo has once again proved that it requires my FULL attention. Since Tuesdays playlist update (SWAT!) i have been playing as much as i possibly can. Why? Its pretty safe to assume that Halo took the cake so far.
Although, when Medal of Honor comes out on the 12th i will be playing that. I think EA / DICE did a fantastic job designing the multiplayer. I don't care what beef people had with it (::cough:: Taliban ::cough::) i am still highly looking forward to another great game from EA.
Friday, October 8, 2010
Tuesday, September 28, 2010
Complexity
So i thought i would get this running again. I mean it has been since 2008 since i last used it.
I have been doing a lot since the last post, working with new 3d modeling programs, starting to get a better understanding of what makes a game world so great. I have looked deep into some of my favorite games that i have played throughout the years, broken them down to the core.
Everyday i talk to hundreds of different gamers online, each of them always say different things about what makes a level good. However, they all say the same things about what makes a level bad: complexity. If a level has too many building to enter and exit, or it has too many objective scattered around a great area; it gets too boring. Who wants to be running around in circles looking for your objective when you could be running around in circles firing your weapon trying to kill something?
I have been doing a lot since the last post, working with new 3d modeling programs, starting to get a better understanding of what makes a game world so great. I have looked deep into some of my favorite games that i have played throughout the years, broken them down to the core.
Everyday i talk to hundreds of different gamers online, each of them always say different things about what makes a level good. However, they all say the same things about what makes a level bad: complexity. If a level has too many building to enter and exit, or it has too many objective scattered around a great area; it gets too boring. Who wants to be running around in circles looking for your objective when you could be running around in circles firing your weapon trying to kill something?
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